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Both NVIDIA and AMD agree that Fraps benchmarking only provides a slight correlation between what the user actually experiences and what is displayed by the Windows desktop. To compound the difficulties of benchmarking the Rift, there are additional complexities because of the way both the Vive and the Rift use frame reprojection to keep framerates steady at either 90 FPS or at 45 FPS. The Vive SDK includes a performance logging tool which allows somewhat repeatable VR benchmark runs to be logged and graphed.Īlthough some tech sites have used Fraps, PCPerspective has shown that there is no universally acknowledged way to accurately benchmark the Oculus Rift as there are no SDK logging tools available. We realized that a few other tech sites including HardOCP were already doing a good job of benchmarking the HTC Vive but we wanted the challenge of being one of the first tech sites to provide a good way to benchmark the Oculus Rift. Why BTR Chose the Oculus Rift to Benchmark VR We believe that we will be able to convey to BTR’s readers an accurate sense of what is actually happening in the HMD while VR benchmarks are being run. In part 2, we will go into more depth as we actually attempt to perform accurate video benchmarking using these same cards with a number of VR titles available for the Oculus Rift. We will also use the few synthetic benchmarking tools currently available to compare video card performance using the TITAN XP, the GTX 1080/1070/1060/980 Ti and GTX 970 as well as the Fury X, the RX 480 and the 290X. In part 1 of our evaluation, we will give an overview of Virtual Reality (VR) and look at the complexities of Oculus Rift VR benching. Worst of all, there are no logging tools available for the Oculus Rift as they are for the HTC Vive. We have had to forge our own path since current methods such as using Fraps do not accurately convey the performance that the user experiences in the HMD. We have also been exploring potential ways to accurately benchmark VR games and applications, but we soon realized that we were in completely uncharted waters. BabelTechReviews purchased an Oculus Rift HMD (Head Mounted Display) and Touch controllers in mid-December, and since then we have been playing VR games using a variety of video cards.